Hey! Welcome to my site. I am a computer science new grad from Georgia Tech. This website encapsulates my passion for software. Feel free to leave me a message or play with my creations. Cheers.
Bio
Hi, I’m Graham Fletcher Wells. I was born in Cincinnati, OH and I’m a new grad who studied Computer Science at Georgia Tech. I am an avid skateboarder and martial artist. I am an Eagle Scout who enjoys hiking and connecting with nature. More than anything, I love to create.
Designed 2D rendering of competition course that tracks the position and rotation of team's robot and displays an outline of
robot on microcontroller screen. Also designed full GUI with buttons and state indicators. Adapted physics engine and microcontroller emulation created in previous projects to simulate entire course and robot on
computer using OpenGL, the code of which was also used to navigate the robot. Won 1st place for Best Engineered Robot among 80+ teams.
Designed game for OSU microcontroller platform; features simulated collision among static and dynamic objects, procedural
tunnel generation, GUI, and AI field of view. Adapted previously created JavaScript physics engine—made in April 2017—to more robust C++ version and implemented
into game. Created OSU, microcontroller emulator on MacOS by adapting OSU-created, graphics libraries to OpenGL in Xcode in order to
work on project outside of class
As an officer of GT iOS Club, taught iOS development to team of 20 people. Helped team build GT Study Buddy, an app for finding students in the same classes as you.
Used C# to create GUI allowing users to design custom vehicle blueprints and created script to generate physics-based, dynamic vehicles based on user-inputted designs.
Created data loading and saving system for vehicle blueprints and implemented it into in-game GUI.
Leveraged Spotify and QR code APIs to create posters for friends.
Java Maven
Splash Screen
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Polygon Physics
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Gameboy Game Engine
March 2020 – June 2020
Applied Agile principles to create robust and maintainable game engine for the Nintendo Gameboy Advanced. Replicated polymorphism and inheritance in pure C.
Used Blender to design 3D character models, animate walking cycles, and rig physics-based ragdolls.
Utilized Blender's logic system to develop animated, walking ragdolls controlled by both the user and simple AIs.
Used Python to implement user-controlled car; designed GUI and packaged three separate games.
Engineered framework for drawing and interacting with cellular automata and grid-based systems. Used to create variant on Conway's Game of Life, solve the mutilated-chessboard problem, and design powder simulation.
C++ OpenGL Simulation
Wallpaper Gallery
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Marshmallow Man Jetpack
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conspic.io
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Thrive
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Rainbow & Void
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Bulb
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Name Shuffler
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Windowmove
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Strobe
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Personal Website
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Other Projects
November 2014 – Present
Designed countless wallpapers, animations, programs, games, and gadgets using a massive breadth of development languages and software.
The Ohio State University Department of Agriculture
May 2019 – August 2019
Used MATLAB to create a full GUI program for designing automated-tractor missions. Program allows user to draw shapes of fields and obstacles and outputs the path tractor will follow to spray the fields.
Used Java, Python, and Bash to remotely collect data from a microcontroller attached to a drone.
Automated procedure for generating binary messages in MATLAB and implemented into CAN system order to control steering and throttle actuators of tractor.
Debugged and designed UI for asset management web application written in React.
Designed iOS app for intern hackathon to help people experiencing homelessness locate fresh water sources.
Won 2nd place among 500+ participants.
React HTML Web Development
Software Engineering Intern
Leidos
May 2020 – August 2020
Automated test cases for drone surveillance application. Voluntarily composed extensive documentation for all work and findings.
Python Gherkin TestComplete Automation
Student Researcher
GTRI Agricultural Robotics
August 2021 – December 2021
Led research team to build VR tool for identifying optimal peach tree branches to prune.